Runewings317 and I have teamed up to work on the ORIGINAL Project Insanity.
Project Insanity is a decent base, it is pretty popular among new developers, however, it has low stability and a LOT of glitches.
Development log:
1/30/12 - made a 377 loading 317 client from scratch - RuneWings317
1/30/12 - Wrote fire making from scratch. -Wet Dreams
1/30/12 - GameFrame almost complete! - RuneWings317
1/31/12 - Wrote a BASIC fight caves. Obviously going to improve - Wet Dreams
1/31/12 - Added Player Pathfinding - RuneWings317
2/1/12 - Edited agility minorly - Wet Dreams
2/2/12 - Started on cleaning - Wet DreamsGreen = CompletedYellow = StartedRed = Not Started.Xml:
- Rewrite Shops in .xml format
- Perfect character files/saving in .xml formatClean Out:
- Remove All Shops- Remove all NPC spawns- Remove all objects spawns/deletes
- Remove all invalid itemsCombat
- Special attacks- Player vs. Player- Player vs. NPC- Poison- Weapon level requirements- Armour level requirementsMagic
- Ancient combat spells- Modern combat spells- Teleporting
- Low/High Alchemy- Binding spells- Teleblock- Elemental staffsDupes
- Bank Dupe Fixed
- Trade Dupe Fixed
- TeleGrab Dupe Fixed
- Drop Dupe Fixed
- Multi Account Dupe Fixed.Agility
- Gnome Agility Course- Ape Atoll Agility Course
- Wilderness Course- Walking animations while on an obstacle- Barbarian Outpost Course
- SystemFiremaking (approx 85-90%)
- Fire disappearance
- Ashes- ClippingMini-games
- Fight Caves- Jad- Barrows